Hopp Rigging Process

Nearly completed with the Hopp rig in 3ds Max. Been working on it throughout the week, and got it fitting decently with the low-poly mesh. I had to do some serious trial and error with the vertex weighting for each of the bones, and a lot of it ended up being incredibly tedious (as most rigging goes). Here are some shots of the skeleton rig and a quick pose I propped her up in.

Still need to make a few very minor tweaks to the bone weighting in some areas, but other than that, she's good to go. I'll be able to start giving her some basic animations soon such as running, jumping, or attacking. I'm also now currently looking into getting a 3D print of her done (in the pose above)!

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