Final Hopp sculpt completed and painted in Zbrush.
Next steps are to combine all of the individual subtools, decimate the mesh, export it as an OBJ file, then retopologize it down to a lower resolution in Topogun. After that, unwrapping the low res model in Headus, then using that unwrap to have the Zbrush paint-job baked onto it to be then later processed in Photoshop. Easy steps, right?
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