Untitled Game Jam #20, pt.1

Doin' up another game jam. Kind of fell off the BAL 28-day challenge (the prompts starting getting too ambiguous and I decided to give up), so now I'm going to fill the time with a 9-day jam!

Our idea so far is a simplistic survival/wave-based mech shooter... IN VR! You'll get to move around a changing city arena, fight off waves of different spawning enemies, and evolve your mech's weapons everytime you hit a score milestone! I feel that the core gameplay will be similar to the alien VR shooter we made last year, but that was made in a weekend. This time we get a full week and 2 weekends to concept, develop, and polish a way better game.

Here are some concepts so far.




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